The modder poster on Nexus that they are planning an update soon, is there any more information about that on this forum? I am afraid that I start the playthrough and then a week later the update will drop and my ocd will compel me to restart the game.
#Pillars of eternity mods Patch#
I am assuming there are no problems with these, but just in case: Enhanced User Interface, Character Creation More Colors, Enhanced companions portraits, Everyone's Two Cents, More Custom AI Conditions, Godlike rebalance from PoE2 Deadfire Tweaks.Ĭommunity Patch - looks really good. Could someone who has more experience with this game tell me if I am ok to go, or are some of them just not recommended for new players, conflict each other, are outdated or buggy, better alternatives exist, etc. What a trainwreck.After finishing a college course on Deadfire mechanics, I picked some mods that seem to improve gameplay experience without changing it too much.
This no longer works, and the code actually looks very different:Īny idea of what needs to be done to make this work? I'm amazed that there are no regular mods for this available anywhere.Įdit: Also, the whole thing refuses to compile even if I change nothing. SkillCheckMult = 1f Edited Decemby Fhav6X Under " DifficultyScaling" " public class ScaleData" right click on the token and chose "edit class" If (partyMemberData != null & partyMemberData.MemberType = PartyMemberType.Primary)
Int numActivePrimaryPartyMembers = this.GetNumActivePrimaryPartyMembers() įoreach (PartyMemberData partyMemberData in partyMembersOfInactiveStatus) Does "waiting" from the rest menu take to long?ģ.1 search " AddPartySizeBonusXP" and right click in the main window and select "edit method"
Return !component || component.CharacterRace != Ģ. In the main window right click and select "edit class" Under " Equipment" " HasEquipmentSlot" (search it in the window at the bottom). The rest should be self explanatory for everyone with little programming skills (else leave your hands out of it!!! and learn programming). Launch up dnspy and open Assembly-CSharp.dll. To modify the dll you need a de/compiler like dnspy. MAKE A BACKUP of Assembly-CSharp.dll !!!!! Assembly-CSharp.dll is located in ".\PillarsOfEternityII_Data\Managed".
#Pillars of eternity mods mod#
Assembly-CSharp mods are incompatible with any other mod that modifies Assembly-CSharp.dll It helps if one keeps track of the changes in a text file. After that one has to redo all modifications to the new Assembly-CSharp.dll. So one has to use the BACKUP and patch the game or reinstall it. A modified Assembly-CSharp.dll won't be properly recognized by patches. I have decided to make this tutorial instead of mods since mods for Assembly-CSharp.dll have some drawbacks (see below).ĭifficulties with Assembly-CSharp.dll modding By modifying Assembly-CSharp.dll one can achieve with ease many frequently requested things that are otherwise not possible or very difficult.